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Matches of four or more candies create unique candies that act as power-ups with larger board-clearing abilities. Boards have various goals that must be completed within a fixed number of moves or a limited amount of time, such as a certain score or collecting a specific number of a type of candy. Candy Crush Saga is a "match three" game , where the core gameplay is based on swapping two adjacent candies among several on the gameboard to make a row or column of at least three matching-colored candies.
On this match, the matched candies are removed from the board, and candies above them fall into the empty spaces, with new candies appearing from the top of the board. This may create a new matched set of candies, which is automatically cleared in the same manner. The player scores points for these matches and gains progressively more points for chain reactions.
The game is split into many levels, which must be completed in sequence. Each level poses a different challenge to the user, such as achieving a minimum score in a fixed number of moves or clearing candies in a fixed number of moves to bring special ingredients to the bottom of the board. Boards have a number of different configurations and may include special spaces that have their own unique rules, such as spaces covered with jelly that must be cleared by making a match on that space.
Otherwise, they will lose one life and must try again. If the player runs out of lives, they have to wait for some period of real-world time while their lives regenerate before attempting the level again. The game has been expanded with a number of episodes, adding a few dozen new levels per episode as well as new gameplay mechanics.
Each episode has 15 levels of gameplay. In the game's first major expansion, the game added a separate set of levels in the Dreamworld. While levels had the same goals, the players had to balance matches of candies of two randomly selected colors to avoid disrupting the sleeping Odus the Owl; if they failed, the level had to be repeated.
If they collected enough matched candies to fill a meter, the game would automatically activate the Moon Struck power: the board was cleared of all candies of those two colors, and the player gained a few turns of additional matches without needing to balance colors. After this, Odus returned to sleeping and two new colors were randomly selected for the balance.
This continued until the player completed the level or ran out of turns as in the main game. Dreamworld levels used a different set of lives from the main game, allowing the player to switch back and forth between these modes. The Dreamworld is no longer accessible.
The game is primarily monetized through in-app purchases through either a credit card , iTunes credits or Google Play credits ; players begin with five "lives", lost whenever a level is failed.
This applies to all of King's games. When they are exhausted, users can either send requests to their Facebook friends for more lives, wait for them to replenish themselves a life is restored every half-hour , or purchase them.
Initially, when a player makes a purchase for new lives, they receive five new lives for a specific dollar amount. In a recent update, when a player makes a purchase for new lives, the player receives gold bars, the quantity depending on how much money they spend.
Gold bars can be used for new lives, extra moves, boosters or to unlock a new episode. At certain points, primarily at the start of new "episodes", users must also either purchase or receive a request from at least three friends before they may access the next set of levels. An update meant players waited for only three days to unlock the next episode.
Boosters, to make the levels easier, can be bought using in-app purchases. Throughout the game, the player solves puzzles so Tiffi short for Toffette can solve problems plaguing the residents of the Candy Kingdom. These include tutorial guide Mr. Toffee, whose voice was changed from an over-the-top French accent in the original version of the game into a more modest deep male voice; [8] the Easter Bunny ; the shop owner Mr. Yeti; Odus the owl from Dreamworld levels; the villainous Bubblegum Troll; and many others.
Prior to the release of Candy Crush Saga , most of King's games were browser games offered through their website or partner portals such as Yahoo! This included Candy Crush , a straightforward tile-matching game released in which King's chief creative officer and co-founder Sebastian Knutsson said came after a few hundred other games they had designed for the portal. Knutsson said, "the first version was three minutes of great gaming, but that three minutes didn't really evolve.
Around , Facebook began to pull in developers, in particular Zynga , to offer social network games that could be built on its fundamental services; for King, this resulted in a large drop in players that they saw from their game portals within a year.
At this point, King started to determine how it could enter the Facebook and the associated mobile game markets, breaking up its web development department to work on Facebook and mobile games in , including bringing several of their existing browser games to those platforms. In April , King released its existing portal game Miner Speed as its first cross-platform Facebook and mobile game to figure out the transition between Facebook and mobile games for this new direction.
These saga elements allowed for the basics of social gameplay, but did not require the time investment that then-popular titles like Zynga's FarmVille required; players could play just for a few minutes each day through the saga model.
Candy Crush Saga was selected as King's next Facebook game based on the popularity of the portal version of Candy Crush. Initial ideas to expand Candy Crush into Candy Crush Saga were proposed by Knutsson, around , including making the saga map visually look like a board game.
King later released mobile versions for iOS and Android that same year, adding a feature that allowed mobile users to synchronize their progress with the Facebook version.
Knutsson stated that at that time, with Candy Crush Saga as popular as it was on Facebook, they knew that they "had to get it right" in the transition process. The mobile release delay for Candy Crush Saga was in part due to adding the ability to play the mobile version in an offline mode that would still synchronize once the player returned online.
The mobile version helped to boost the popularity of the game, attributed to the nature of the game being able to be played in a pick-up-and-go manner ideally suited for mobile devices. Tommy Palm, one of the four developers for Candy Crush Saga , stated that the first weekend numbers after the game's mobile release were over ten times greater than the estimates they expected. King had not planned for Candy Crush Saga to be as popular as it was, expecting the game to have only a six-month window after which players would move on to a different game, and thus had committed only minimal resources to its ongoing support at launch.
Instead, with the game's popularity still high by the end of , King became more serious about supporting the game for the long term, looking into deeper game mechanics, adding more levels, and other methods to extend the game. Toffee and Tiffi as they travel through the Candy Kingdom.
There are hundreds of levels for you to go through. By linking at least three of the same candies in the grid, you cause them to disappear. Your goal is to clear the grid of candies to advance to the next level.
You must be wary, though, as it will get more challenging as you progress. This stress-relieving game is generous in its use of color, with bright visuals and entertaining sounds and commentary.
The atmosphere of the game is entirely peaceful and altogether tranquil for the mind. You can compare scores in the variety of different levels offered, or s hare your progress with your friends to see who is most adept at solving puzzles. We warn you, though as this will cost real money. Although widely popular, our only complaints are that the graphics are not great and that the gameplay is not smooth. Networking Software.
Software Coupons. Visit Site. The Download Now link directs you to the Windows Store, where you can continue the download process. You must have an active Microsoft account to download the application. This download may not be available in some countries. Developer's Description By King. Download Candy Crush Soda Saga for free now. New candies, more divine combinations and challenging new game modes brimming with purple soda and Candy Bears.
Candy Crush Soda Saga is completely free to play, but some in-game items such as extra moves or lives will require payment. New Game Modes include: Soda - switch bottles and candies to release purple soda and save the Candy Bears Green Soda - switch and match candies in green soda to turn them into Swedish Fish Frosting - match candies to smash the ice and set the Candy Bears free Honey - match candies next to the honey to release the trapped Candy Bears.
Scrumptious new candies and sublime new combinations: Match 4 candies in a square to make a Swedish Fish Match 7 candies to create the remarkable Coloring Candy New 8th purple Candy that gives instant and powerful effects when matched.
Explore juicy new environments and meet the kookiest characters. Mouth-watering new graphics, Candy Crush Soda Saga never looked so tasty.
Easy and fun to play, yet challenging to fully master. For players that Facebook Connect, there are leaderboards for you and your friends to compare your Sodalicious scores. Easily sync the game between mobile and tablet devices and unlock the full game features when connected to the internet This mouth-watering puzzle adventure will instantly quench your thirst for fun.
Join Kimmy on her juicy journey to find Tiffi, by switching and matching your way through new dimensions of magical gameplay. Take on this Sodalicious Saga alone or play with friends to see who can get the highest score. Are you already a fan of the new Candy Crush Soda Saga?

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